Basic Plan & Formation - Well, the basic plan here is to see how well Projection Experts works on the table. I want to use it with 2 different ships so that it has a better chance of impacting the overall game. The only ship for the Imperials that can use them is the Gladiator, which doesn't seem like a good fit, so I will be playing them with the Rebels. The CR-90 doesn't really have enough Engineering value to get the most out of them, so it looks like I will put one set on an MC-80 and the other on a Nebulon-B. The MC-80 likes to broadsides, so I will probably try some kind of battle line as my formation. The Neb-B can act as the Trailer, although it will need to stay close enough to hand off shields.
Core Ships - I know that I'm bringing an MC-80, but which variant? I don't plan to take 2 Defensive Refits, so the Command version will work fine and save me a couple of points. I need another ship for the battle line, so I will bring along an Assault Frigate MKIIb for additional broadside firepower. It can lead the line and have its shields reinforced by the other 2 ships.
Admiral - Admiral Ackbar seems to make the most sense here to improve my firepower. Rieekian doesn't fit as I am trying to keep ships alive, while Mothma seems silly with the MC-80. Dodonna doesn't add anything special to the fleet, but Garm could work as well. Between Garm and Ackbar, I think I will take the Admiral. The extra firepower will be more useful than the tokens in this case.
Support Ships - There's no reason to make the Neb-B the Escort variant as the Support will work just fine. I will give it the Redemption title though as that will boost my overall strategy. I'd like to bring a fourth ship along, but if I do I'd have to sacrifice bringing any squadrons. So, 3 ships it is.
Squadrons & Upgrades - I've already spent some points on upgrades with 2x Projection Experts and the Redemption title. Home One is too good of a title to leave behind if I've got an MC-80, so I will bring that as well. Leading Shots can help the MC-80 have better firepower, while a Gunnery Team seems like a must on the Assault Frigate. Gallant Haven actually seems like a title that fits what I am doing with this fleet, so I'm going to give that to the Assault Frigate. That's 46 points on upgrades, which is actually a little heavy for me.
If I had Jan Ors, I would bring her and some X-Wings to take advantage of Gallant Haven. I don't yet, so I will use Luke and Wedge as my Escorts. Their Brace tokens plus Gallant Haven will make them very tough to kill. From there, a couple of B-Wings and a couple of Y-Wings will give me some additional punch.
Objecives - So, what objectives make sense with this fleet? I have enough bombers to make Precision Strike interesting, but anytime I play an MC-80 Advanced Gunnery is pretty much automatic, so I will use that. I don't have the mobility for Intel Sweep or Dangerous Territory, so I will go with Superior Positions. Fire Lanes will be my third choice, although Contested Outpost could work as well.
So, how does it look:
Assault Frigate MKIIb
- Gallant Haven
- Gunnery Team
- Admiral Ackbar
- Home One
- Leading Shots
- Projection Experts
- Projection Experts
For a total of 400 points on the nose. I could see dropping Gallant Haven and the squadrons for a 4th ship, but I've been enjoying squadrons lately, so I will try this out. I should get a game in with this fleet tomorrow evening, so look for a battle report coming soon.
How do you think it will do?