If for some reason you haven't read the preview yet, go do it now. Heck, even if you have give it another look! Go ahead, I'll wait.
Preview
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I will break down the various upgrades in other posts, but wanted to offer some quick thoughts on what this upgrade will bring to the game as a whole:
- The addition of Tractor Beams will be absolutely game changing. Aside from blocking, there hasn't been much you can do to impact your opponent's movement options. This opens up a whole new set of strategies. I can really see fleets that use Tractor Beams to setup Squadrons so they can be effective with fewer squadron commands.
- The 2x Offensive refits on the ISD-I will make for some potentially interesting possibilities as the upgrade pool grows. Overall though, I think the Defensive Refit of the ISD-II will see more use. It will be able to make the ISD-II very tanky.
- Both of the ISD models will benefit a ton from Leading Shots with their combination of all three dice colors.
- Between the MC-80 and ISD both having Contain, they will make General Dodonna a little less useful. XX-9 Turbolasers however will allow you to still put face up cards on both of those ships even with Contain.
- Vader is excellent both from a gameplay standpoint and the rules fitting the story.
- There are at least 7 upgrade cards with the ISD that haven't been spoiled yet. I'm sure that we will see some with the other Wave 2 ships.
- I already can't wait for next Wednesday!
What do you think?
The ISD looks awesome, can't wait to get mine (which is already on pre-order). 😃
ReplyDeleteI do wonder if the addition of the large ships will also make squadrons more of a requirement. Although both ISDs have decent anti-squadron firepower, it feels like a waste to be shooting your ISD at a few fighters when you can blast a whale to pieces instead. I think I will need a solid fighter screen to accompany this beast.
I am thinking ISD-II with Vader (those rerolls!), gunnery team, and advanced projectors. Add VSDs and fighters/interceptors to taste.