There are some really interesting new abilities there. As I suspected, the named pilots are all very expensive. Still the Rogue, Intel, and Grit keywords all seem pretty useful.
The MC-30 new card we can see here is the Engineering Captain. For 6 points he lets you flip your dial to an Engineering Command. That's pretty useful and could certainly keep a ship alive when it would otherwise be lost.
The basic YV-666 is solid, but slow anti-fighter unit. The Hound's Tooth is a killer. With a free accuracy once he's damaged, he can be a threat to both named squadrons and ships.
The Firespray is pretty mean, Bomber plus 2 Blue dice makes it a solid threat to ships, while Boba increases the damage output to both ships and squadrons.
The Jumpmaster makes a nice boost to Swarm based ships, keeping them from being pinned down with Intel. Dengar hands out the very powerful Counter ability although at a heavy increase in points.
We have already seen Jan, but she will be fun with a group of Y-wings or X-wings I think. The basic Hawk provides a cheap source of Intel.
The basic YT-2400 gives the Rebels an effective Rogue ship that can hunt squadrons easily. I can't really make out what the Out rider does.
Nym's ability is probably the second strongest in the group. Taking out defense tokens is huge, even if it's only a 1 in 4 chance. The basic H-6 is kind of a faster B-Wing.
Counter + Escort makes the basic YT-1300 pretty amazing. Slow, but it will still work great with B-Wings. Han Solo brings the strongest ability in the pack. Move at the start of the turn and hit something pretty darn hard. He's a trheat to both ships and squadrons. 26 points is a ton, but he is a game winner.
All in all, some really fun stuff. I would expect to see lots more spoilers like this during the week as the Sullust kits start to show up in stores. I'm sure we will know all of the unspoiled cards very soon.