Attacks
With the Rebels having a 2-0 lead, the Imperials had the first chance to launch an attack. They sent Moff Jerjerrod to root out the Rebel presence in Nubia. To the Moff's surprise he found a Rebel base in the system with a fully-functional Armed Station. Admiral Ackbar had chased the Moff's fleet from Corellia to the defense of the Nubian station. (We figured we would try it with the correct stats.)
With the Rebels desperate for supplies, Mon Mothma launched another Hyperlane Raid. This time the planet Drall was targeted. Admiral Ozzel was leading a convoy from the planet. Would his Interdictor slow the enemy raid?
Knowing its importance to the overall sector, Vader launched an assault on the rebellious planet of Corellia. The Rebels had been busy establishing a base there and had even gotten control of the Planetary Ion Cannon and would use it in their defense.
Battle Results
Jerjerrod positioned his fleet to launch a coordinated strike on Nubia and its Armed Station. Ackbar formed a defensive line near the station with Salvation in a position to attack where it was needed. When the combined fire of the Rebel fleet and the station began to wear down the Moff's ISD he ordered his fleet to retreat to hyperspace. The Rebel gunners sensed an opening and were able to destroy both the ISD and VSD before they could escape. The Rebel fleet suffered no losses and both Salvation and Jan Ors gained Veteran status from the defense of Nubia.
Drall sure looks a lot like Bespin? |
Vader moved his fleet in to retake Corellia from the Rebels, but ran into trouble from the defending Ion Cannon. Vader's ISD took a consistent beating from the ion shots which left it vulnerable to Yavaris and its B-Wings. The Imperial squadrons destroyed some scarred Rebel squadrons, but could do nothing to help the other ISD from being pummeled by the Ion Cannon and the flanking Liberty. Corellia was defended and stayed under rebel control.
Sector Map
End of Round 2 |
- Polanis
- Raider's Point
- Saberhing Asteroid Belt
- Selonia
- Xyquine
- Centerpoint Station
- Corellia- Base
- Corfai
- Drall
- Duro
- New Plympto
- Nubia - Base
- Vagran
Rebels 4 - Imperials 0
The Base Defense Objectives had a huge impact on the games and really helped the Rebels hold on to their bases and put a hurt on the attacking Imperial fleets. Base attacks will be a real challenge. The Resources gained in the special assault were a big plus for the Rebels who earned 289 Resource Points total for the round, while the Imperials had just 173 to spend. The Rebels were able to un-scar their fleets and replace the lost units, while even having some leftover for upgrades. The Imperials had enough Resources to un-scar their fleets, but nothing much left for upgrades. I am guessing we'll see a show of force next round.
The fleet lists after Round 2 are below. Veterans are bolded, while Scarred units are in red.
Moff Jerjerrod - 454
0-1
- Most Wanted
- Fleet Ambush
- Dangerous Territory
- Moff Jerjerrod
- ECM
- Heavy Turbolaser Turrets
- Gunnery Teams
- Quad Turbolaser Cannons
- Warlord
- Sensor Teams
- Hand of Justice
- Intel Officer
- Dual Turbolaser Turrets
- Reinforced Blast Doors
- Flechette Torpedoes
- Ordnance Experts
- Agent Kallus
Valen Rudor
TIE Advanced
TIE Fighter
TIE FIghter
TIE Fighter
Admiral Ozzel - 465
1-1
- Blockade Run
- Contested Outpost
- Salvage Run
- Admiral Ozzel
- Grav Shift Reroute
- Interdictor
- G-8 Experimental Projectors
- Wulff Yularen
- Ion Cannon Battery
- Gunnery Team
- Minister Tua
- Electronic Countermeasures
- Demolisher
- Engine Techs
- Ordnance Experts
- Assault Proton Torpedoes
- Intel Officer
TIE Defender
TIE Defender
TIE Defender
Decimator
Mauler MIthel
Darth Vader - 427
1-1
- Station Assault
- Fleet Ambush
- Solar Corona
- Vader
- Quad Turbolaser Cannons
- ECM
- Gunnery Teams
- Quad Turbolaser Cannons
- ECM
- Gunnery Teams
Agressor
Decimator
Decimator
Morna Kee
Admiral Ackbar - 461
1-0
- Close Range Intel Scan
- Planetary Ion Cannon
- Sensor Net
- Admiral Ackbar
- Home One
- Leading Shots
- XI7s
- Projection Experts
- Gunnery Team
- Gallant Haven
- Dual Turbolaser Turrets
- Salvation
- Spinal Armaments
- Toryn Farr
- Comms Net
Biggs Darklighter
Wedge Antilles
X-Wing
Luke Skywalker
Garm Bel Iblis - 452
1-1
- Targeting Beacons
- Planetary Ion Cannon
- Minefields
- Garm Bel Iblis
- All Fighters Follow Me!
- Raymus Antilles
- FCT
- Liberty
- Gunnery Teams
- Intel Officer
- Spinal Armaments
- Dual Turbolaser Turrets
- Yavaris
- Bomber Command Center
Ten Numb
Dagger Squadron
B-Wing
YT-1300
YT-1300
VCX-100
HWK-290
B-Wing
Mon Mothma - 456
1-1
- Most Wanted
- Hyperspace Assault
- Superior Positions
- Mon Mothma
- H9 Turbolasers
- APT
- Ordnace Experts
- Foresight
- H9 Turbolasers
- Assault Proton Torpedoes
- Lando Calrissian
- Ordnance Experts
- Turbolaser Reroute Circuits
- Turbolaser Reroute Circuits
- Turbolaser Reroute Circuits
Corran Horn
Lancer
YT-2400
Han Solo
An early lead for the Rebels. Interesting to see the base defense objectives giving a big advantage. I wonder if it is worth pursuing non-contested locations early on to grab more territory, then attack the bases once you built up your fleet - and hopefully pressure the opponent into leaving a weak fleet to defend a key location.
ReplyDeleteI think as folks get more experience that will be the case. I think you can build a "Base Attack" fleet that can help offset the advantages of the Ion Cannon and Armed Station. But they are risky to run against and huge advantages for the defender.
DeleteThings not looking good for the Empire, got to say.
ReplyDeleteWhich was sure a surprise after how the first week went. I do think the campaign is much closer than the score and expect the Empire will start evening things out soon.
Delete