Attacks
After losing a pair of base attacks and having their hyperlanes raided successfully the Imperial fleets were looking for vengeance this week. They had however become wary of the significant defenses that the Rebels had erected around their bases and opted instead to attack a pair of suspected Rebel outposts.
Despite having just lost a supply convoy there, Admiral Ozzel started with an attack on the planet Drall whose diplomats had been busy preventing any further Imperial attacks on Corellia itself. Admiral Ackbar brought his fleet to the defense of the planet. Ozzel chose to test out the ability of the Rebels to gain Long-Range Intel during the battle.
Mon Mothma launched a 3rd Hyperlane Raid, this time on Truuzdann. The Rebels felt that one more raid would help get them the supplies needed to liberate the sector. Sensing trouble, Lord Vader again moved to block the raid with his force of twin ISDs.
That left Moff Jerjerrod to launch an assault on the Rebel presence in the New Plympto system. The Imperials found an outpost that was testing out Targeting Beacons and a fleet led by Garm bel Iblis.
Battle Results
Jerjerrod's attack on New Plympto and its Targeting Beacons got off to a strong start when the Rebels mis-deployed Yavaris allowing the ISD to sweep the flank free of squadron interference. In the end, the Rebels were battered with only the Liberty escaping to Hyperspace. The Imperials established a base on New Plympto to ensure no further Rebel presence there.
Having failed at a raid earlier against this same fleet, Mothma took a very cautious approach. The battle was close and tense. Neither ISD was killed and made it to the opposite deployment zone to score objective points. The Rebels were able to kill the 2 Decimators hauling objectives. In the end, the game was decided by 1 VP. No ships killed and 4 squadrons lost on each side. The Rebels scored one more VP based on a slight difference in squadron cost and it was down to the final rolls. Still, that 1 VP difference helped the Rebels secure 80 additional Resource Points.
Sector Map
Imperials
- New Plympto
- Polanis
- Raider's Point
- Saberhing Asteroid Belt
- Selonia
- Xyquine
- Centerpoint Station
- Corellia- Base
- Corfai
- Drall - Outpost
- Duro
- Nubia - Base
- Truuzdann
- Vagran
Rebels 5 - Imperials 0
This was the closest round yet. I feel like the campaign is quite a bit closer to even than the 5-0 score would imply. The Imperials went for softer targets to hamper the Rebels this round, but that kept them from scoring points. None of the battles were especially destructive, so everyone now has a fleet at or approaching 500 points.
The Imperials know that if they are going to come back they need to take some high value targets next round.
The fleet lists after Round 3 are below. Veterans are bolded, while Scarred units are in red.
Moff Jerjerrod - 493
1-2
- Most Wanted
- Fleet Ambush
- Dangerous Territory
- Moff Jerjerrod
- ECM
- Heavy Turbolaser Turrets
- Gunnery Teams
- Leading Shots
- Quad Turbolaser Cannons
- Warlord
- Sensor Teams
- Hand of Justice
- Intel Officer
- Dual Turbolaser Turrets
- Reinforced Blast Doors
- Instigator
- Flechette Torpedoes
- Ordnance Experts
- Agent Kallus
Valen Rudor
TIE Advanced
TIE Fighter
TIE FIghter
TIE Fighter
TIE Defender
TIE Defender
Captain Jonus
Admiral Ozzel - 515
1-2
- Blockade Run
- Contested Outpost
- Salvage Run
- Admiral Ozzel
- Grav Shift Reroute
- Interdictor
- G-8 Experimental Projectors
- Wulff Yularen
- Ion Cannon Battery
- Gunnery Team
- Minister Tua
- Electronic Countermeasures
- Demolisher
- Engine Techs
- Ordnance Experts
- Assault Proton Torpedoes
- Intel Officer
- Captain Needa
TIE Defender
TIE Defender
TIE Defender
Decimator
Mauler MIthel
Darth Vader - 495
1-2
- Station Assault
- Fleet Ambush
- Solar Corona
- Vader
- Quad Turbolaser Cannons
- ECM
- Gunnery Teams
- Support Officer
- Quad Turbolaser Cannons
- ECM
- Gunnery Teams
- Support Officer
- Slaved Turrets
Agressor
Decimator
Decimator
Morna Kee
Admiral Ackbar - 500
3-0
- Close Range Intel Scan
- Planetary Ion Cannon
- Sensor Net
- Admiral Ackbar
- Home One
- Leading Shots
- XI7s
- Projection Experts
- Reinforced Blast Doors
- Gunnery Team
- Gallant Haven
- Dual Turbolaser Turrets
- Intel Officer
- Salvation
- Spinal Armaments
- Toryn Farr
- Comms Net
Biggs Darklighter
Wedge Antilles
X-Wing
Luke Skywalker
The Ghost
Garm Bel Iblis - 500
1-2
- Targeting Beacons
- Planetary Ion Cannon
- Minefields
- Phoenix Home
- Garm Bel Iblis
- All Fighters Follow Me!
- Ahsoka Tano
- FCT
- Expanded Hangar
- Liberty
- Gunnery Teams
- Intel Officer
- Spinal Armaments
- Dual Turbolaser Turrets
- SW7
- Major Derlin
- Yavaris
- Raymus Antilles
- Bomber Command Center
- Boosted Comms
Ten Numb
Dagger Squadron
B-Wing
YT-1300
YT-1300
VCX-100
HWK-290
B-Wing
Nora Wexley
Rogue Squadron
Mon Mothma - 500
2-1
- Most Wanted
- Hyperspace Assault
- Superior Positions
- Mon Mothma
- H9 Turbolasers
- APT
- Ordnace Experts
- Foresight
- Skilled First Officer
- H9 Turbolasers
- Assault Proton Torpedoes
- Lando Calrissian
- Ordnance Experts
- Turbolaser Reroute Circuits
- Turbolaser Reroute Circuits
- Turbolaser Reroute Circuits
- Overload Pulse
Corran Horn
Lancer
YT-2400
Han Solo
Dash
How come the Ozzel player has 515 fleet points?
ReplyDeleteWe're letting players spend resources over the 500 limit. But they have to leave off upgrades they don't want to get under 500 for the game.
DeleteHow are you guys doing with knowing the fleets on the other side? Do you have perfect (non objective) knowledge, or are you just like, "well, here's what they had last time..." or what?
ReplyDeleteWe kept them secret before the first round. Since then it has been open knowledge.
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